send_game()¶
- Client.send_game()¶
Send a game.
Usable by Users Bots
- Parameters:¶
chat_id (
int
|str
) – Unique identifier (int) or username (str) of the target chat. For your personal cloud (Saved Messages) you can simply use “me” or “self”. For a contact that exists in your Telegram address book you can use his phone number (str). You can also use user profile/chat public link in form of t.me/<username> (str).game_short_name (
str
) – Short name of the game, serves as the unique identifier for the game. Set up your games via Botfather.disable_notification (
bool
, optional) – Sends the message silently. Users will receive a notification with no sound.message_thread_id (
int
, optional) – Unique identifier of a message thread to which the message belongs. for supergroups onlybusiness_connection_id (
str
, optional) – Business connection identifier. for business bots only.reply_to_message_id (
int
, optional) – If the message is a reply, ID of the original message.protect_content (
bool
, optional) – Protects the contents of the sent message from forwarding and saving.allow_paid_broadcast (
bool
, optional) – Pass True to allow the message to ignore regular broadcast limits for a small fee; for bots onlymessage_effect_id (
int
64-bit
, optional) – Unique identifier of the message effect to be added to the message; for private chats only.reply_markup (
InlineKeyboardMarkup
, optional) – An object for an inline keyboard. If empty, one ‘Play game_title’ button will be shown automatically. If not empty, the first button must launch the game.
- Returns:¶
Message
– On success, the sent game message is returned.
Example
await app.send_game(chat_id, "gamename")