send_game()

Client.send_game()

Send a game.

Usable by Users Bots
Parameters:
  • chat_id (int | str) – Unique identifier (int) or username (str) of the target chat. For your personal cloud (Saved Messages) you can simply use “me” or “self”. For a contact that exists in your Telegram address book you can use his phone number (str). You can also use user profile/chat public link in form of t.me/<username> (str).

  • game_short_name (str) – Short name of the game, serves as the unique identifier for the game. Set up your games via Botfather.

  • disable_notification (bool, optional) – Sends the message silently. Users will receive a notification with no sound.

  • message_thread_id (int, optional) – Unique identifier of a message thread to which the message belongs. for supergroups only

  • business_connection_id (str, optional) – Business connection identifier. for business bots only.

  • reply_to_message_id (int, optional) – If the message is a reply, ID of the original message.

  • protect_content (bool, optional) – Protects the contents of the sent message from forwarding and saving.

  • allow_paid_broadcast (bool, optional) – Pass True to allow the message to ignore regular broadcast limits for a small fee; for bots only

  • message_effect_id (int 64-bit, optional) – Unique identifier of the message effect to be added to the message; for private chats only.

  • reply_markup (InlineKeyboardMarkup, optional) – An object for an inline keyboard. If empty, one ‘Play game_title’ button will be shown automatically. If not empty, the first button must launch the game.

Returns:

Message – On success, the sent game message is returned.

Example

await app.send_game(chat_id, "gamename")